Traits

Runic Script (CN/LM/TR/RU)

Runic Script (CN/LM/TR/RU) (✸ Sacred)

Required Trait Aspects: The character has ancient runes inscribed across their body, which may shift or change shape over time.
Choice Trait Aspects: 

  • The runes can glow.
  • The runes can be any color, though they are typically gold or white.
  • The script can cover as much or as little of the body as desired.

Baby Modifications: N/A

Obtained From: Deities' Favor

Weightless Grace (CN/LM/TR/RU)

Weightless Grace (CN/LM/TR/RU) (✸ Sacred)

Required Trait Aspects: The character's feet never fully touch the ground, allowing them to hover a few inches above the surface and also glide over liquid surfaces. For Tortuvinas, they never need to beat their wings to fly.
Choice Trait Aspects: 

  • The character can leave glowing footprints or sparkles in the air where they "step."  For Tortuvinas, they can leave a glowing trail of sparkles.

Baby Modifications: N/A

Obtained From: Deities' Favor

Luminous Silhouette (CN/LM/TR/RU)

Luminous Silhouette (CN/LM/TR/RU) (✸ Sacred)

Required Trait Aspects: The character's reflection in water or their shadow on surfaces appears as a shimmering, glowing silhouette of light.
Choice Trait Aspects: 

  •  The reflection or shadow can show features not present on the character's body, such as wings or a halo.

Baby Modifications: N/A

Obtained From: Deities' Favor

Anti Light (CN/LM/TR/RU)

Anti Light (CN/LM/TR/RU) (✸ Withered)

Required Trait Aspects: The character's natural light source (Candle Noodles' flames, Lumendras' lanterns, Tortuvinas' mist, Ruptours' sword tails as they used to glow) is replaced by anti light: a dark, light-absorbing matter, similar to a black hole.
Choice Trait Aspects: N/A

Baby Modifications: N/A

Obtained From: Wither's Claim

Leaking Orifices (CN/LM/TR/RU)

Leaking Orifices (CN/LM/TR/RU) (✸ Withered)

Required Trait Aspects: Liquified wither drips from the character's wounds.
Choice Trait Aspects: 

  • The character's blood, saliva, and/or tears can also be liquified wither.

Baby Modifications: N/A

Obtained From: Wither's Claim

Withered Heart (CN/LM/TR/RU)

Withered Heart (CN/LM/TR/RU) (✸ Withered)

Required Trait Aspects: The character has a dark "heart" in the center of their chest that almost looks like a black hole, surrounded by dark cracks that spread away from it. 
Choice Trait Aspects: 

  • The "heart" can be any shape.
  • The cracks can glow with a sickly light of any color.

Baby Modifications: N/A

Obtained From: Wither's Claim

Withered Veins (CN/LM/TR/RU)

Withered Veins (CN/LM/TR/RU) (✸ Withered)

Required Trait Aspects: The character's veins glow with a faint, sickly light. 
Choice Trait Aspects: 

  • The veins can cover as much of the body as desired.
  • The veins can glow with any color.

Baby Modifications: N/A

Obtained From: Wither's Claim

Smog Body (CN/LM/TR/RU)

Smog Body (CN/LM/TR/RU) (✸ Withered)

Required Trait Aspects: Parts of the character's body are made up of swirling, dark purple smog. 
Choice Trait Aspects: 

  • The smog can be fully opaque or slightly transparent, revealing blackened bones underneath.

Baby Modifications: N/A

Obtained From: Wither's Claim

Smog Shroud (CN/LM/TR/RU)

Smog Shroud (CN/LM/TR/RU) (✸ Withered)

Required Trait Aspects: Smog swirls around the character's body at all times. 
Choice Trait Aspects: 

  • Placement is up to the designer. Smog shape is up to the designer.

Baby Modifications: N/A

Obtained From: Wither's Claim

Grasping Shadows (CN/LM/TR/RU)

Grasping Shadows (CN/LM/TR/RU) (✸ Withered)

Required Trait Aspects: The character's shadow moves independently of their body, often reaching out to snuff nearby light sources.
Choice Trait Aspects: 

  • The shadow can have additional eyes or limbs not present on the character.

Baby Modifications: N/A

Obtained From: Wither's Claim

Facial Fins (TR)

Facial Fins (TR) (Restricted)

Species: Tortuvina (Sea Dragon subtype)

Required Trait Aspects: The character has fins on the sides of their face.
Choice Trait Aspects:

  • The fins can be any shape, as long as they resemble aquatic fins of some sort.
  • Placement and amount is up to the designer.

Baby Modifications: The fins are smaller.

Obtained From: Black Pearl, Sea Dragon Potion

Sphinx Nose (CN)

Sphinx Nose (CN) (Restricted)

Species: Candle Noodle (Stardust Sphinx subtype)

Required Trait Aspects: The character has a triangular, feline nose.
Choice Trait Aspects: N/A

Baby Modifications: N/A

Obtained From: Stardust Sphinx Potion, Stardust Bowl

Stardust Tendrils (CN)

Stardust Tendrils (CN) (Restricted)

Species: Candle Noodle (Stardust Sphinx subtype)

Required Trait Aspects: Parts of the character's body dissolve into wispy tendrils with a cloud-like texture. 
Choice Trait Aspects: 

  • There can optionally be stars or other celestial matter floating within.

Baby Modifications: N/A

Obtained From: Stardust Sphinx Potion, Stardust Bowl

Stardust Body (CN)

Stardust Body (CN) (Restricted)

Species: Candle Noodle (Stardust Sphinx subtype)

Required Trait Aspects: Parts of the character's body are semi-transparent or transparent. This trait cannot be applied to the wax.
Choice Trait Aspects: 

  • Placement is up to the designer.
  • Bones can optionally be visible.

Baby Modifications: N/A

Obtained From: Stardust Sphinx Potion, Stardust Bowl

Constellation Markings (CN)

Constellation Markings (CN) (Restricted)

Species: Candle Noodle (Stardust Sphinx subtype)

Required Trait Aspects: Constellation markings move around on the character's body. They can sometimes even levitate off of the character's body.
Choice Trait Aspects: 

  • The constellation markings can glow.

Baby Modifications: N/A

Obtained From: Stardust Sphinx Potion, Stardust Bowl

Sigil (CN)

Sigil (CN) (Restricted)

Species: Candle Noodle (Stardust Sphinx subtype)

Required Trait Aspects: A glowing sigil floats above the character's head.
Choice Trait Aspects: 

  • The sigil can be any shape and size.

Baby Modifications: N/A

Obtained From: Stardust Sphinx Potion, Stardust Bowl

Manta Head (LM)

Manta Head (LM) (Restricted)

Species: Lumendra (Manta Ray subtype)

Required Trait Aspects: The character has a pair of flat wings that can be placed anywhere on their head.
Choice Trait Aspects: 

  • The main arch of the wing must be curved like a manta ray's wings, but the bottom of the wing can be any shape. 

Baby Modifications: The wings are smaller.

Obtained From: Manta Ray Potion, Manta Plush

Cephalic Fins (LM)

Cephalic Fins (LM) (Restricted)

Species: Lumendra (Manta Ray subtype)

Required Trait Aspects: The character has two horn-shaped, flexible apendages on either side of their mouth. They can be any shape.
Choice Trait Aspects: N/A

Baby Modifications: N/A

Obtained From: Manta Ray Potion, Manta Plush

Gills (LM)

Gills (LM) (Restricted)

Species: Lumendra (Manta Ray subtype)

Required Trait Aspects: The character has gills on their neck and/or tail.
Choice Trait Aspects: 

  • There can be anywhere from 1 - 5 gills on each side of one location.

Baby Modifications: N/A

Obtained From: Manta Ray Potion, Manta Plush

Sigil (LM)

Sigil (LM) (Restricted)

Species: Lumendra (Manta Ray subtype)

Required Trait Aspects: A glowing sigil floats above the character's head.
Choice Trait Aspects: 

  • The sigil can be any shape and size.

Baby Modifications: N/A

Obtained From: Manta Ray Potion, Manta Plush

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