Traits

Harvest Growth (RU)

Harvest Growth (RU) (Restricted)

Species: Ruptour (Harvest Fairy subtype)

Required Trait Aspects: Plants grow on the character's body. 
Choice Trait Aspects: 

  • You may choose any plants and any variety of plants. Fantastical plants are allowed.
  • Placement and amount is up to the designer.

Baby Modifications: The plants are in their bud/sprouting forms.

Obtained From: Harvest's Bounty, Harvest Potion

Transparent Body (TR)

Transparent Body (TR) (Restricted)

Species: Tortuvina (*Ghastly subtype)

Required Trait Aspects: Parts of the character's body are semi-transparent or transparent. This trait cannot be applied to the mist.
Choice Trait Aspects: 

  • Placement is up to the designer.
  • Bones can optionally be visible.

Baby Modifications: N/A

Obtained From: Ghastly Mirror, Ghastly Potion

Disconnected Limbs (TR)

Disconnected Limbs (TR) (Restricted)

Species: Tortuvina (*Ghastly subtype)

Required Trait Aspects: The character's head and/or wings are disconnected from the body, but still float in place.
Choice Trait Aspects: N/A

Baby Modifications: N/A

Obtained From: Ghastly Mirror, Ghastly Potion

Wispy Tendrils (TR)

Wispy Tendrils (TR) (Restricted)

Species: Tortuvina (*Ghastly subtype)

Required Trait Aspects: Parts of the character's body dissolve into wispy tendrils with a cloud-like texture.
Choice Trait Aspects: 

  • Placement is up to the designer.

Baby Modifications: N/A

Obtained From: Ghastly Mirror, Ghastly Potion

Sentient Mist (TR)

Sentient Mist (TR) (Restricted)

Species: Tortuvina (*Ghastly subtype)

Required Trait Aspects: Ghost-like forms and faces appear in the character's mist, almost as if trapped inside it. They are able to make expressions, abstract sounds, and 'swim' through the mist.
Choice Trait Aspects: 

  • They can take on any shape, as long as they don't resemble a Faian species, pet, or creature from popular media (ex. pokemon).
  • They can be a different color than the mist.
  • Placement and amount is up ot the designer.

Baby Modifications: N/A

Obtained From: Ghastly Mirror, Ghastly Potion

Ventral Scales (TR)

Ventral Scales (TR) (Restricted)

Species: Tortuvina (Gilded Dragon subtype)

Required Trait Aspects: The character has snake-like ventral scales, starting from either the neck or lower jaw, and running all the way down into the mist.
Choice Trait Aspects: 

  • Ventral scales can optionally be added to the tail as well.

Baby Modifications: N/A

Obtained From: Golden Goose, Gilded Dragon Potion

Dragon Whiskers (TR)

Dragon Whiskers (TR) (Restricted)

Species: Tortuvina (Gilded Dragon subtype)

Required Trait Aspects: The character has a set of thin, eastern-dragon-like whiskers.
Choice Trait Aspects: 

  • The whiskers can be any length.
  • The whiskers can optionally end in any shape.

Baby Modifications: N/A

Obtained From: Golden Goose, Gilded Dragon Potion

Long Body (TR)

Long Body (TR) (Restricted)

Species: Tortuvina (Gilded Dragon subtype)

Required Trait Aspects: The character has an elongated body, leading to the appearance of a 'longer' mist section.
Choice Trait Aspects: N/A

Baby Modifications: N/A

Obtained From: Golden Goose, Gilded Dragon Potion

Feathered Body (TR)

Feathered Body (TR) (Restricted)

Species: Tortuvina (Gilded Dragon subtype)

Required Trait Aspects: Feathers can be placed anywhere on the character's head, neck, and wings.
Choice Trait Aspects: N/A

Baby Modifications: N/A

Obtained From: Golden Goose, Gilded Dragon Potion

The Shattered (CN/LM/TR/RU)

The Shattered (CN/LM/TR/RU) ([SG] Mutation)

Required Trait Aspects: Parts of the character's body are broken off as if "shattered," but still float in place.
Choice Trait Aspects: 

  • Placement is up to the designer.

Baby Modifications: N/A

Obtained From: [Mutation I] Form: The Shattered

 

The Phantom Tether (CN/LM/TR/RU)

The Phantom Tether (CN/LM/TR/RU) ([SG] Mutation)

Required Trait Aspects: Inanimate objects of choice orbit around the character.
Choice Trait Aspects: 

  • Design and amount of objects is up to the designer.

Baby Modifications: N/A

Obtained From: [Mutation I] Form: The Phantom Tether

 

The Living Phial (CN/LM/TR/RU)

The Living Phial (CN/LM/TR/RU) ([SG] Mutation)

Required Trait Aspects: The character's body is transparent, and substance can be seen within it.
Choice Trait Aspects: 

  • This trait can be applied to the character's whole body, or only parts of it.
  • The substance within the character's body can be anything: liquid, mist, an assortment of objects, etc.

Baby Modifications: N/A

Obtained From: [Mutation I] Form: The Living Phial

The Spectral Albinist (CN/LM/TR/RU)

The Spectral Albinist (CN/LM/TR/RU) ([SG] Mutation)


STACKING: This trait can be stacked with the other Coat Mutation traits to achieve multiple alternate palettes on one character.

Required Trait Aspects: The character has an alternate albino color palette (a color palette consisting mainly of light colors). Aside from colors, no changes should be made to the design itself. This palette must be labeled as "alternate" on the reference sheet, but can be used completely interchangeably with the main palette when playing the ARPG.
Choice Trait Aspects: N/A

Baby Modifications: N/A

Obtained From: [Mutation I] Coat: The Spectral Albinist

The Obsidian Melanist (CN/LM/TR/RU)

The Obsidian Melanist (CN/LM/TR/RU) ([SG] Mutation)


STACKING: This trait can be stacked with the other Coat Mutation traits to achieve multiple alternate palettes on one character.

Required Trait Aspects: The character has an alternate melanistic color palette (a color palette consisting mainly of dark colors). Aside from colors, no changes should be made to the design itself. This palette must be labeled as "alternate" on the reference sheet, but can be used completely interchangeably with the main palette when playing the ARPG.
Choice Trait Aspects: N/A

Baby Modifications: N/A

Obtained From: [Mutation I] Coat: The Obsidian Melanist

The Shifter (CN/LM/TR/RU)

The Shifter (CN/LM/TR/RU) ([SG] Mutation)


STACKING: This trait can be stacked with the other Coat Mutation traits to achieve multiple alternate palettes on one character.

Required Trait Aspects: The character has an alternate color palette. Aside from colors, no changes should be made to the design itself. This palette must be labeled as "alternate" on the reference sheet, but can be used completely interchangeably with the main palette when playing the ARPG.
Choice Trait Aspects: N/A

Baby Modifications: N/A

Obtained From: [Mutation I] Coat: The Shifter

The Divided Mind (CN/LM/TR/RU)

The Divided Mind (CN/LM/TR/RU) ([SG] Mutation)


STACKING: This trait cannot be stacked with The Threefold Maw or The Legion's Command.

Required Trait Aspects: The character has two heads. 
Choice Trait Aspects: 

  • Different traits (eye, ear, horn, etc.) can be applied to each head, although all traits must still be listed normally.

Baby Modifications: N/A

Obtained From: [Mutation III] Head: The Divided Mind

The Threefold Maw (CN/LM/TR/RU)

The Threefold Maw (CN/LM/TR/RU) ([SG] Mutation)


STACKING: This trait cannot be stacked with The Divided Mind or The Legion's Command.

Required Trait Aspects: The character has three heads. 
Choice Trait Aspects: 

  • Different traits (eye, ear, horn, etc.) can be applied to each head, although all traits must still be listed normally.

Baby Modifications: N/A

Obtained From: [Mutation III] Head: The Threefold Maw

The Legion's Command (CN/LM/TR/RU)

The Legion's Command (CN/LM/TR/RU) ([SG] Mutation)


STACKING: This trait cannot be stacked with The Divided Mind or The Threefold Maw.

Required Trait Aspects: The character has four or more (up to six) heads.
Choice Trait Aspects: 

  • Different traits (eye, ear, horn, etc.) can be applied to each head, although all traits must still be listed normally.

Baby Modifications: N/A

Obtained From: [Mutation III] Head: The Legion's Command

Mamba Scales (RU)

Mamba Scales (RU) (Restricted)

Species: Ruptour (Mamba subtype)

Required Trait Aspects: Scales grow on the character's body.
Choice Trait Aspects: 

  • Placement and amount is up to the designer.
  • Scale shape is up to the designer.

Baby Modifications: N/A

Obtained From: Toxic Inkwell, Mamba Potion

Ventral Scales (RU)

Ventral Scales (RU) (Restricted)

Species: Ruptour (Mamba subtype)

Required Trait Aspects: The character has snake-like ventral scales, starting from either the neck or lower jaw, and running all the way down into the stomach. Ventral scales cannot be placed on the tail using this trait.
Choice Trait Aspects: N/A

Baby Modifications: N/A

Obtained From: Toxic Inkwell, Mamba Potion

462 results found.