Traits
Harvest Growth (RU) (Restricted)
Required Trait Aspects: Plants grow on the character's body.
Choice Trait Aspects:
- You may choose any plants and any variety of plants. Fantastical plants are allowed.
- Placement and amount is up to the designer.
Baby Modifications: The plants are in their bud/sprouting forms.
Obtained From: Harvest's Bounty, Harvest Potion
Transparent Body (TR) (Restricted)
Required Trait Aspects: Parts of the character's body are semi-transparent or transparent. This trait cannot be applied to the mist.
Choice Trait Aspects:
- Placement is up to the designer.
- Bones can optionally be visible.
Baby Modifications: N/A
Obtained From: Ghastly Mirror, Ghastly Potion
Disconnected Limbs (TR) (Restricted)
Required Trait Aspects: The character's head and/or wings are disconnected from the body, but still float in place.
Choice Trait Aspects: N/A
Baby Modifications: N/A
Obtained From: Ghastly Mirror, Ghastly Potion
Wispy Tendrils (TR) (Restricted)
Required Trait Aspects: Parts of the character's body dissolve into wispy tendrils with a cloud-like texture.
Choice Trait Aspects:
- Placement is up to the designer.
Baby Modifications: N/A
Obtained From: Ghastly Mirror, Ghastly Potion
Sentient Mist (TR) (Restricted)
Required Trait Aspects: Ghost-like forms and faces appear in the character's mist, almost as if trapped inside it. They are able to make expressions, abstract sounds, and 'swim' through the mist.
Choice Trait Aspects:
- They can take on any shape, as long as they don't resemble a Faian species, pet, or creature from popular media (ex. pokemon).
- They can be a different color than the mist.
- Placement and amount is up ot the designer.
Baby Modifications: N/A
Obtained From: Ghastly Mirror, Ghastly Potion
Ventral Scales (TR) (Restricted)
Required Trait Aspects: The character has snake-like ventral scales, starting from either the neck or lower jaw, and running all the way down into the mist.
Choice Trait Aspects:
- Ventral scales can optionally be added to the tail as well.
Baby Modifications: N/A
Obtained From: Golden Goose, Gilded Dragon Potion
Dragon Whiskers (TR) (Restricted)
Required Trait Aspects: The character has a set of thin, eastern-dragon-like whiskers.
Choice Trait Aspects:
- The whiskers can be any length.
- The whiskers can optionally end in any shape.
Baby Modifications: N/A
Obtained From: Golden Goose, Gilded Dragon Potion
Long Body (TR) (Restricted)
Required Trait Aspects: The character has an elongated body, leading to the appearance of a 'longer' mist section.
Choice Trait Aspects: N/A
Baby Modifications: N/A
Obtained From: Golden Goose, Gilded Dragon Potion
Feathered Body (TR) (Restricted)
Required Trait Aspects: Feathers can be placed anywhere on the character's head, neck, and wings.
Choice Trait Aspects: N/A
Baby Modifications: N/A
Obtained From: Golden Goose, Gilded Dragon Potion
The Shattered (CN/LM/TR/RU) ([SG] Mutation)
Required Trait Aspects: Parts of the character's body are broken off as if "shattered," but still float in place.
Choice Trait Aspects:
- Placement is up to the designer.
Baby Modifications: N/A
Obtained From: [Mutation I] Form: The Shattered
The Phantom Tether (CN/LM/TR/RU) ([SG] Mutation)
Required Trait Aspects: Inanimate objects of choice orbit around the character.
Choice Trait Aspects:
- Design and amount of objects is up to the designer.
Baby Modifications: N/A
Obtained From: [Mutation I] Form: The Phantom Tether
The Living Phial (CN/LM/TR/RU) ([SG] Mutation)
Required Trait Aspects: The character's body is transparent, and substance can be seen within it.
Choice Trait Aspects:
- This trait can be applied to the character's whole body, or only parts of it.
- The substance within the character's body can be anything: liquid, mist, an assortment of objects, etc.
Baby Modifications: N/A
Obtained From: [Mutation I] Form: The Living Phial
The Spectral Albinist (CN/LM/TR/RU) ([SG] Mutation)
STACKING: This trait can be stacked with the other Coat Mutation traits to achieve multiple alternate palettes on one character.
Required Trait Aspects: The character has an alternate albino color palette (a color palette consisting mainly of light colors). Aside from colors, no changes should be made to the design itself. This palette must be labeled as "alternate" on the reference sheet, but can be used completely interchangeably with the main palette when playing the ARPG.
Choice Trait Aspects: N/A
Baby Modifications: N/A
Obtained From: [Mutation I] Coat: The Spectral Albinist
The Obsidian Melanist (CN/LM/TR/RU) ([SG] Mutation)
STACKING: This trait can be stacked with the other Coat Mutation traits to achieve multiple alternate palettes on one character.
Required Trait Aspects: The character has an alternate melanistic color palette (a color palette consisting mainly of dark colors). Aside from colors, no changes should be made to the design itself. This palette must be labeled as "alternate" on the reference sheet, but can be used completely interchangeably with the main palette when playing the ARPG.
Choice Trait Aspects: N/A
Baby Modifications: N/A
Obtained From: [Mutation I] Coat: The Obsidian Melanist
The Shifter (CN/LM/TR/RU) ([SG] Mutation)
STACKING: This trait can be stacked with the other Coat Mutation traits to achieve multiple alternate palettes on one character.
Required Trait Aspects: The character has an alternate color palette. Aside from colors, no changes should be made to the design itself. This palette must be labeled as "alternate" on the reference sheet, but can be used completely interchangeably with the main palette when playing the ARPG.
Choice Trait Aspects: N/A
Baby Modifications: N/A
Obtained From: [Mutation I] Coat: The Shifter
The Divided Mind (CN/LM/TR/RU) ([SG] Mutation)
STACKING: This trait cannot be stacked with The Threefold Maw or The Legion's Command.
Required Trait Aspects: The character has two heads.
Choice Trait Aspects:
- Different traits (eye, ear, horn, etc.) can be applied to each head, although all traits must still be listed normally.
Baby Modifications: N/A
Obtained From: [Mutation III] Head: The Divided Mind
The Threefold Maw (CN/LM/TR/RU) ([SG] Mutation)
STACKING: This trait cannot be stacked with The Divided Mind or The Legion's Command.
Required Trait Aspects: The character has three heads.
Choice Trait Aspects:
- Different traits (eye, ear, horn, etc.) can be applied to each head, although all traits must still be listed normally.
Baby Modifications: N/A
Obtained From: [Mutation III] Head: The Threefold Maw
The Legion's Command (CN/LM/TR/RU) ([SG] Mutation)
STACKING: This trait cannot be stacked with The Divided Mind or The Threefold Maw.
Required Trait Aspects: The character has four or more (up to six) heads.
Choice Trait Aspects:
- Different traits (eye, ear, horn, etc.) can be applied to each head, although all traits must still be listed normally.
Baby Modifications: N/A
Obtained From: [Mutation III] Head: The Legion's Command
Mamba Scales (RU) (Restricted)
Required Trait Aspects: Scales grow on the character's body.
Choice Trait Aspects:
- Placement and amount is up to the designer.
- Scale shape is up to the designer.
Baby Modifications: N/A
Obtained From: Toxic Inkwell, Mamba Potion
Ventral Scales (RU) (Restricted)
Required Trait Aspects: The character has snake-like ventral scales, starting from either the neck or lower jaw, and running all the way down into the stomach. Ventral scales cannot be placed on the tail using this trait.
Choice Trait Aspects: N/A
Baby Modifications: N/A
Obtained From: Toxic Inkwell, Mamba Potion