Traits
Thunderstrike Tail (TR) (Restricted)
Spikes can be placed anywhere on the tail; spike placement and amount is completely up to the designer. By default, this trait allows a long, repitilian-like tail shape. However, this trait can be stacked with another tail trait to grant the spike effect on another tail shape. Spikes can be glowing, and/or have electric crackles around them. However, this part is optional.
Applicable to: Tortuvinas
Thunderstrike Fangs (TR) (Restricted)
A long fang-shape protrudes from the top of the mouth and zigzags back up. The amount and size of zigzags is up to the designer. The fangs can be glowing, and/or have electric crackles around them. However, this part is optional.
Applicable to: Tortuvinas
Prong Rhinophores (LM) (Restricted)
There is a set of horn-like rhinophores on the forehead.
Applicable to: Lumendras
Wyvern Wings (RU) (Restricted)
The character has a set of dragonlike wings that can expand or shrink at will, OR the character's front limbs are replaced by dragonlike wings that can expand or shrink at will. In the second case, the claw trait is reflected by a singular claw at the bend of the wing, which appearance-wise still follows the claw trait. Wing appearace is up to the designer, as long as it is dragonlike. Resting size of the wing is also up to the designer.
Applicable to: Ruptours
Comet Horns (RU) (Restricted)
The character's horns are transparent at the base, and progressively get more opaque towards the tip. There can be light coming from inside the tip (opaque part). This trait must be stacked with a horn-shape trait.
Applicable to: Ruptours
Comet Tusks (RU) (Restricted)
The character has tusks. They can optionally be transparent at the base, and progressively get more opaque towards the tip. There can be light coming from inside the tip (opaque part).
Applicable to: Ruptours
Comet Unihorn (RU) (Restricted)
The character has a unihorn. The tip of the horn can be any shape. It can optionally be transparent at the base, and progressively get more opaque towards the tip. There can be light coming from inside the tip (opaque part). This trait does not replace the horn trait.
Applicable to: Ruptours
Comet Wings (RU) (Restricted)
The character has a set of rounded wings that sharpen at the tips. They can optionally be transparent at the base, and progressively get more opaque towards the tip. There can be light coming from inside the tip (opaque part). By default, this trait allows the depicted wing shape, but may be stacked with another wing trait to achieve the transparent effect on another shape.
Applicable to: Ruptours
Wyvern Horns (RU) (Restricted)
The character has a set of upright horns on the forehead. The horns can be completely straight or curve backwards. They can have a scaled/plated texture, or they can be smooth. These horns do not replace the horn trait.
Applicable to: Ruptours
Webbed Ears (RU) (Restricted)
The character has a pair of webbed ears that look almost like bat wings. There is no limit on size, and the web 'tips' must be sharp.
Applicable to: Ruptours
Windweaver's Wings (RU) (Restricted)
Two large, billowing pieces of wind stream off the character's shoulders to form the extremely vague shapes that can be shaped like wings (they don't have to form a specific shape).
Applicable to: Ruptours
Windweaver's Tail (RU) (Restricted)
The character has a long, furry tail with a larger clump of fur at the end. The blade part of the tail comes out of the fur clump at the end. Blade design is completely up to the designer and does not have to resemble the blade in the example image (it simply acts as a placeholder).
Applicable to: Ruptours
Owl Ears (CN) (Restricted)
The character has a set of short, downturned owl ears in place of the standard lop ears. The ears can be located anywhere on the top of their head (above the wax layer).
Applicable to: Candle Noodles
Owl Wings (CN) (Restricted)
The character has a set of avian feathered wings.
Applicable to: Candle Noodles
[CVG] Owl Wax Coverage (CN) (Restricted)
The wax covers the character's head and part of their face (leaving their face as a heart shape), neck, and tail. This trait eliminates the standard lop ears, so the character will not have ears unless they have an adittional ear trait (only ear traits that sit atop the head are applicable).
Applicable to: Candle Noodles
Owl Tail-Topper (CN) (Restricted)
Feathered tufts rest on top of the actual wax tail.
Applicable to: Candle Noodles
[P/I] Beaded Eyes (CN) (Restricted)
Beaded eyes resembling those of barn owls and other nocturnal animals. There is no iris or pupil.
Applicable to: Candle Noodles
[Q] Semi-Water Wax (CN) (Restricted)
Parts of the wax texture resemble water. Placement is up to the designer. This trait must be stacked with another wax quality trait (dictates the texture of the wax that isn't water). By default, there are no wax markings (with the exception of water lines) unless adding on Wax Marking [M] traits.
Applicable to: Candle noodles
Winged Ears (LM) (Restricted)
The character has feathered wings at the tips of their ears (must be stacked with an ear trait), or alternatively, the character has feathered wings where their ears would typically be (completely replaces the ear, and eliminates the ear feelers trait category).
Applicable to: Lumendras
[Q] Full-Water Wax (CN) (Restricted)
The wax texture resembles water. By default, there are no wax markings (with the exception of water lines) unless adding on Wax Marking [M] traits.
Applicable to: Candle noodles