Merchant's Guild

Guild

Can be joined by characters.

Merchant's guild


The Merchant’s Guild is the primary economic force in Faia, managing and facilitating all inter-island trade. From basic supplies to exotic goods, the Guild ensures smooth operations across quality checks, pricing, transport, and sales. On the covert side, the Merchant’s Guild also functions as the Adventurer’s Guild’s accomplice in resource exploitation, helping to sell laundered resources while obscuring their origin.

Faction Type

Guild

Primary Location

The Grand Exchange in Sowara

Purpose

Manage and facilitate inter-island trade.

KEY ACTIVITIES
  • Organizing and managing inter-island trade routes.
  • Establishing and maintaining trade regulations. Setting pricing and quality standards.
  • Working with the Wayfinder’s Pact to provide secure transport for goods and currency.
  • Acting as brokers for goods and services between settlements and other guilds.
  • Covertly: helping the Adventurer’s Guild sell their resources laundered from newly explored islands.
Characters can join this Faction.
HIERARCHY & MEMBERSHIP

The Guild is led by a single Guild Master and supported by a council of magnates, each overseeing different product categories. Membership is open to anyone engaged in trade. Members benefit from Guild protection, trade routes, and dispute resolution.

STANDING & FUNDING

The Merchant’s Guild is extremely influential and economically powerful. They control the flow of money, pricing, and more. However, the Guild does face criticism for restricting competition with their price-fixing, and negatively impacting non-members. Funding primarily comes from membership fees and a portion of members’ profits.

Faction Ranks

Leadership

Guild Master
High Magnate

Member Ranks

Trade Warden (40 Standing)
Chartered Merchant (20 Standing)
Peddler (0 Standing)

Members: 6 ・ See All

Associated Locations