Traits

Wyvern Wings (RU)

Wyvern Wings (RU) (Restricted)

Category: Wings
Species: Ruptour (Wyvern subtype)

The character's front limbs are replaced by dragonlike wings that can expand or shrink at will. The claw trait is reflected by a singular claw at the bend of the wing, which appearance-wise still follows the claw trait. Wing appearace is up to the designer, as long as it is dragonlike. Resting size of the wing is also up to the designer.

Applicable to: Ruptours

Wyvern Horns (RU)

Wyvern Horns (RU) (Restricted)

Category: Horns
Species: Ruptour (Wyvern subtype)

The character has a set of upright horns on the forehead. The horns can be completely straight or curve backwards. They can have a scaled/plated texture, or they can be smooth. These horns do not replace the horn trait.

Applicable to: Ruptours

Webbed Ears (RU)

Webbed Ears (RU) (Restricted)

Category: Ears
Species: Ruptour (Wyvern subtype)

The character has a pair of webbed ears that look almost like bat wings. There is no limit on size, and the web 'tips' must be sharp.

Applicable to: Ruptours

Spiked Tail (RU)

Spiked Tail (RU) (Restricted)

Category: Tail
Species: Ruptour (Wyvern subtype)

Spikes can be placed anywhere on the tail; spike placement and amount is completely up to the designer. By default, this trait allows a long, repitilian-like tail shape with the blade part of the tail fading in with the end of the regular tail. However, this trait can be stacked with another tail trait to grant the spike effect on another tail shape. Blade design is completely up to the designer and does not have to resemble the blade in the example image (it simply acts as a placeholder).

Applicable to: Ruptours

Wyvern Fangs (RU)

Wyvern Fangs (RU) (Restricted)

Category: Fangs
Species: Ruptour (Wyvern subtype)

The character has protruding fangs and/or tusks, which can optionally curve in any direction or even form shapes at the tip. Size and amount are up to the designer.

Applicable to: Ruptours

Spirit Markings (CN)

Spirit Markings (CN) (Restricted)

Species: Candle Noodle (Spirit Bat subtype)

The character's markings glow on their body. This does not have to be applied to all markings.

Applicable to: Candle noodles

Reindeer Neck Fluff (CN)

Reindeer Neck Fluff (CN) (Restricted)

Species: Candle Noodle (Reindeer subtype)

The character has a large, fluffy mane ('heart' shaped) around their neck.

Applicable to: Candle noodles

Cheek Patches (CN)

Cheek Patches (CN) (Restricted)

Species: Candle Noodle (Reindeer subtype)

The character has two protruding circular patches on their cheeks.

Applicable to: Candle noodles

Furred Body (CN)

Furred Body (CN) (Restricted)

Species: Candle Noodle (Reindeer subtype)

Fur can be placed anywhere on (or all over) the character's body.

Applicable to: Candle noodles

Mystic Water Rings (CN)

Mystic Water Rings (CN) (Restricted)

Species: Candle Noodle (Water Rabbit subtype)

Rings of water swirl around the character at all times. Placement is up to the designer.

Applicable to: Candle noodles

Feathered Body (CN)

Feathered Body (CN) (Restricted)

Species: Candle Noodle (Owl Seer subtype)

Feathers can be placed anywhere on the character's body (excluding the wax).

Applicable to: Candle Noodles

Winged Crown (CN)

Winged Crown (CN) (Restricted)

Species: Candle Noodle (Seraphim subtype)

The character has a pair of feathered wings on top of their head (the 'crown'), with one wing on each side of the character's 'wick' (base of the flame).

Applicable to: Candle Noodles

Flame Halo (CN)

Flame Halo (CN) (Restricted)

Species: Candle Noodle (Seraphim subtype)

A halo encircles the character's head and/or tail flame. The halo can be any shape, as long as it fully encircles and floats around the flame. It cannot be larger than the character's head.

Applicable to: Candle Noodles

Butterfly Antennae (CN)

Butterfly Antennae (CN) (Restricted)

Species: Candle Noodle (Butterfly subtype)

The character has a set of antennas on the top of their head. The antennas must be at least somewhat curled. They can optionally end in any shape.

Applicable to: Candle Noodles

Butterfly Attraction (CN)

Butterfly Attraction (CN) (Restricted)

Species: Candle Noodle (Butterfly subtype)

The character somehow attracts butterflies at all times. The amount of butterflies can vary from just a few to a whole swarm.

Applicable to: Candle Noodles

Deep Sea Back Fins (CN)

Deep Sea Back Fins (CN) (Restricted)

Species: Candle Noodle (Deep Sea subtype)

Fins run along the character's back. Fin shape can be spiky or rounded.

Applicable to: Candle Noodles

Neck Gills (CN)

Neck Gills (CN) (Restricted)

Species: Candle Noodle (Deep Sea subtype)

The character has a set of gills on their neck. There can only be one gill on each side, and the wrap around the neck in a curved shape.

Applicable to: Candle Noodles

Deep Sea Leg Fins (CN)

Deep Sea Leg Fins (CN) (Restricted)

Species: Candle Noodle (Deep Sea subtype)

Fins run along the back of the character's arms and/or legs. There must always be fins on both sides. For example if the designer chooses to only place limbs on the hind legs, there must be a fin on each leg. Fin shape can be spiky or rounded.

Applicable to: Candle Noodles

Deep Sea Lure (CN)

Deep Sea Lure (CN) (Restricted)

Species: Candle Noodle (Deep Sea subtype)

A lure with a bright bulb at the end grows from the character's forehead. This trait does not replace the character's head flame.

Applicable to: Candle Noodles

Furred Mane (LM)

Furred Mane (LM) (Restricted)

Species: Lumendra (Croissant subtype)

The character has a large, fluffy, furred mane around their neck.

Applicable to: Lumendras

326 results found.