Traits
Wispy Tail (LM) (Restricted)
The tail has a celestial essence-like texture (almost cloud-like), and as a result does not have a set shape. Optionally, this trait can replace half of their pairs of legs. If the character has an odd number of pairs of legs, round to the nearest whole number of choice. Ex: the character has standard body length (3 pairs); this trait can either leave them with two pairs + the tail OR one pair + the tail. The lantern lure can be attached to a string from the end of the tail or float around it.
Applicable to: Lumendras
Scorpion Tail (LM) (Restricted)
The tail bulges out in sections, similar to scorpion tails. The lantern string comes out of the end.
Applicable to: Lumendras
Diamondback Tail (CN) (Restricted)
There is a rattle at the tip of the tail.
Applicable to: Candle Noodles
Woolly Tail (CN) (Restricted)
The tail is extremely large and fluffy, with a rounded shape. The tail does NOT taper (it does not get smaller towards the end like the standard tail).
Applicable to: Candle Noodles
Thunderstrike Tail (TR) (Restricted)
Spikes can be placed anywhere on the tail; spike placement and amount is completely up to the designer. By default, this trait allows a long, repitilian-like tail shape. However, this trait can be stacked with another tail trait to grant the spike effect on another tail shape. Spikes can be glowing, and/or have electric crackles around them. However, this part is optional.
Applicable to: Tortuvinas
Spiked Tail (RU) (Restricted)
Spikes can be placed anywhere on the tail; spike placement and amount is completely up to the designer. By default, this trait allows a long, repitilian-like tail shape with the blade part of the tail fading in with the end of the regular tail. However, this trait can be stacked with another tail trait to grant the spike effect on another tail shape. Blade design is completely up to the designer and does not have to resemble the blade in the example image (it simply acts as a placeholder).
Applicable to: Ruptours
Flower Tail (TR) (Restricted)
The tail is thicker at the base and thinner towards the tip, which ends in any flower.
Applicable to: Tortuvinas
Feathered Tail (LM) (Restricted)
The character's tail is made up of long feathers. The lantern string comes out from the center.
Applicable to: Lumendras
Sheep Tail (CN) (Restricted)
The character has a thin, scraggly tail that hangs down.
Applicable to: Candle Noodles
Crystal Tail (RU) (Restricted)
The character has a cluster of crystals where their tail would be. The blade part of the tail floats near the end of the cluster. Blade design is completely up to the designer and does not have to resemble the blade in the example image (it simply acts as a placeholder).
Applicable to: Ruptours
Moth Tail (TR) (Restricted)
The character has a flat, split tail that expands towards the top and tapers off towards the end. The tips expands out again in some kind of shape, which is up to the designer. Each side of the split must be symmetrical, unless broken up by injury.
Applicable to: Tortuvinas
Sea Dragon Tail (TR) (Restricted)
Long, stick-like pieces with leafy ends protrude from different points of the tail. Placement, size, and amount is up to the designer.
Applicable to: Tortuvinas
Lovely Tail-Topper (RU) (Restricted)
A pair of feathered wings grow from the end of the body and flare over the tail.
Applicable to: Ruptours
Lovely Tail (RU) (Restricted)
The character has an enormous, extremely fluffy tail with an almost cloud-like texture. There is no limit on length or width of the tail. Including fur, the tail should be wider than the character's forearms. The blade part of the tail comes out of the end. Blade design is completely up to the designer and does not have to resemble the blade in the example image (it simply acts as a placeholder).
Applicable to: Ruptours
Nudibranch Tail (LM) (Restricted)
The tail is a flower-like shape with the 'petals' all curving towards the center. The lantern string comes out of the center.
Applicable to: Lumendras
Comet Tail (RU) (Restricted)
The character has a long tail that tapers towards the end, and the blade part of the tail floats at the tip (it is attached, but not physically attached). The tail can optionally be transparent at the base, and progressively get more opaque towards the tip. There can be light coming from inside the tip (opaque part). Blade design is completely up to the designer and does not have to resemble the blade in the example image (it simply acts as a placeholder).
Applicable to: Ruptours
Windweaver's Tail (RU) (Restricted)
The character has a long, furry tail with a larger clump of fur at the end. The blade part of the tail comes out of the fur clump at the end. Blade design is completely up to the designer and does not have to resemble the blade in the example image (it simply acts as a placeholder).
Applicable to: Ruptours
Forest Tail (LM) (Restricted)
The tail consists of wavy, downturned strands of fur. The lantern string comes out of the end.
Applicable to: Lumendras
Loaf Tail (LM) (Restricted)
The tail is extremely large with a rounded shape and resembles bread. It can be stiff, like a baguette, or it can bend. This tail does NOT taper (it does not get smaller towards the end like the standard tail). Tail length is up to the designer, and the lantern string comes out of the end. Bread-like scoring marks are optional.
Applicable to: Lumendras
Croissant Tail (LM) (Restricted)
The tail is shaped like a croissant. The lantern string comes out of the end.
Applicable to: Lumendras